AI Insights · Timothy · October 2021
Top 5 Battlefield Commander Games on Android in New Zealand Q3 2021
In Q3 2021, the top Battlefield Commander Games on Android in New Zealand showcased varied performance in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights on these trends.
During Q3 2021, the top Battlefield Commander Games on the Android platform in New Zealand demonstrated interesting trends in their performance metrics. Here’s a closer look at the weekly downloads, revenue, and active user trends for these popular titles.
Clash Royale from Supercell saw fluctuations in its weekly revenue, peaking at approximately $5.2K in early July. The game maintained a steady download rate, with a notable dip mid-quarter, reaching a low of 412 downloads in late August. Active users experienced a slight decline from around 19.4K at the end of June to approximately 18.3K by the end of September.
Art of War: Legions by Fastone Games HK showed a general upward trend in weekly revenue, culminating in a high of roughly $2K in the final week of September. Downloads peaked twice, once in mid-August at 522 and again in late September at 532. Active users increased from around 4.2K at the start of the quarter to 5.2K by the end.
Revenge of Sultans from ONEMT exhibited significant revenue growth, especially in late August, achieving a peak of about $1.9K. Active users, however, remained quite low and relatively stable, hovering around the 30-user mark throughout the quarter.
Dawn of Titans: War Strategy RPG by NaturalMotionGames Ltd had a notable revenue spike to approximately $960 in the last week of September. Downloads were minimal, with a peak of 19 in late June. Active users saw a gradual decrease, starting at 62 at the beginning of the quarter and ending at 47 in late September.
Lastly, TFT: Teamfight Tactics from Riot Games, Inc experienced a peak revenue of around $860 in mid-July. Downloads showed minor fluctuations, with a high of 75 in mid-August. Active users remained relatively stable, starting at 2.6K in late June and ending at 2.4K by the end of September.
These insights, derived from Sensor Tower data, reveal the dynamic nature of user engagement and monetization in the mobile gaming landscape. For more detailed analytics and insights, visit Sensor Tower.